I have always had an interest in Art. I began learning Watercolour from a local artist when I was twelve and spent three years training with him, although working in an artistic field never seemed possible due to my career having led me in a different direction. However, after leaving the military I decided to pursue a career that would make me happy and enrolled onto a degree in Game Art.
The last three years have been instrumental in teaching me the skills I need for a career as a 3D artist, from learning all the basics of modelling, design and texturing through to my time at Atomicom where I have learnt how a studio works and produces assets.
After graduating I hope to gain employment as a 3D artist and begin building my career in the industry.
My love for character design and illustration has been a part of me for as long as I can remember. In the last three years, I have learned many skills in different areas of game art: Concept design, illustration and image manipulation. I enjoy participating in group projects such as zines, illustration booklets that show off the work of many artists, which I have participated in on social media, as well as taking commissions for both character concepts and finished pieces of art.
Throughout the study I pushed myself to learn new things as best I could, experimenting with different techniques and ways of working. In the future I wish to work in a studio environment to get first-hand experience, as it would be a great opportunity to learn new skills and make new connections in the industry. I want to work on small passion projects, to get a game out there made by a small independent group rather than a large triple-A company, as well as to continue working freelance for art commissions.
During my time at Atomicom, I have learnt many new key skills that will help me in the future when working in the games industry. Since being at the internship, I have become a lot faster and a lot more proficient at my work. I am able to work at a much faster rate which allows has allowed me to work on more assets. My modelling and texturing ability has also improved as I am able to create more detailed models and textures. I have learnt many new modelling and texturing techniques which has allowed for me to make more complex and detail models.
Doing the Internship has given me the experience I need to understand how a game developer works and I look forward to what the future brings.
I have been interested in Game Art since GCSE level. I have always been enamoured with games and how they are made at an early age. In my 3 years of study, I have enhanced my skills in many areas of Game Art such as drawing concept art, asset modelling, and model texturing. I also enjoy learning from experienced game artists through speaking to my lecturers and watching various videos on game art.
Throughout the years, I have continually challenged myself to create a wide variety of assets by thinking about how the object works and experimenting. My hard work has resulted in being offered a placement role for a small indie company that has helped me gain invaluable experience.
Although I currently have experience of working in a small studio, I want to see myself working for a much larger company as a game artist in the future.
‘London Culling’ is a hypothetical post-apocalyptic survival Role Playing Game largely based on the player’s relationships to None Playable Characters. This game would take place in a post-apocalyptic England following a war that destroyed society. This war is now known within the game as ‘The Fall’. The player would wake up from a coma just a few short years following The Fall, having been called to serve in the war against the country’s enemies.
Having grown up with a passion for both art and video games, this course seemed perfect for me. Some of my fondest memories are of sitting beside my older brother when I was growing up and watching him play games such as Metal Gear Solid. Later, we started to play games together, such as Blue Dragon or the Yakuza series, and I also began to enjoy video games on my own. What has always fascinated me about video games is the characters within them and the way a player can form real friendships and connections with these virtual people. Video games have always been an important part of my life, and I aim to one day be able to create those kinds of characters for other players to relate to.
Overall, I am quite pleased with the way this project has turned out, as I feel that my work is effective in conveying my ideas for ‘London Culling’. This is a project I intend to continue to work on in the hopes of one day having the game created.
My final project will focus on creating several different sized environments in a dark, early apocalyptic style scene. The setting for my final project will be of a twisted cold war era and will be in different areas of the exclusion zone that surrounds the Chernobyl power plant.
Overall, this project has shown me new ways to model and texture using a range of software. I have learned a lot of new methods and techniques and have developed my knowledge and skills to be able to create and design models in a professional manner. I will hopefully continue to develop my skills and learn new techniques to create more complex designs in the future.